OK people this is a Tutorial by •¤´¯`¤•΃®í†•¤´¯`¤•
First, I want you to download three things, they are:
1. Tank Viewer.
2. Tank Creator.
3. Skirt Pad. (You can use Word Pad or anything else that
can write or edit anything)
Tank Viewer
First I need you to make a folder on your desktop or were
ever you want you just MUST have folder so you can edit the things you need
(will be told later on in the tutorial).
Now we are going to start with opening up Tank Viewer.
When you open it you will see five things. Open, Close,
Extract, View, Style.
Now I want you to click on the Open button and another
box will come up. Now I want you to find the ‘Look In:’ and next to it will be
a drop down box and I want you to open up a folder called ‘My Documents’ and
then a list of all the folders in the ‘My Documents’ will come up in the box.
Now find the ‘Dungeon Siege’ folder and double click on it. And then more
folders will come up. There will be. Keys, Logs, Save, Screen shots.
Now double click on the ‘Save’ folder and a list of your
players will come up ( only if you have saved at least
one of them ).
Now find the player you want to edit and double click on
the .dsparty file.
Three things will come up in the file window: Info.gas, Party.gas, Portrait-0.bmp. These
are the files tanked into the dsparty file. Which now shows as a folder on the viewer.
Now I want you to high-light the dsparty
folder and then click the Extract. A
window pops up to select the destination folder:
Now I want you to find the folder that you made like I
said in the first line.
Select the folder you made for this character, and click
the extract button.
Your character is now extracted and ready to be edited!
Skirt Pad
Now find Skirt Pad and open it.
Select File: Open, select the folder you extracted your
character to and select the Party.gas file to open.
Now this is where are going to edit something in our
player.
Now I want you to open up your Party.gas.
Now this is what your Party.gas
should look like.
[party]
{
[members]
{
[0]
{
[member]
{
actor_class = "Miner";
combat_orders = co_free;
custom_head = default;
disposition_orders = ad_defensive;
focus_orders = fo_closest;
gold = 30;
grid_x_offset = 255;
grid_y_offset = 30;
m_clientcachedengagedobject = 0x00000000;
movement_orders = mo_limited;
pack_only = false;
screen_name = "Tutoral player";
selected_active_location = il_active_primary_spell;
template_name = farmboy;
[inventory]
{
[0]
{
equip_slot = es_spellbook;
gold_value = 5;
inv_location = il_main;
template_name = book_glb_magic_01;
}
}
}
}
}
[skills]
{
combat_magic_level = 0.0001;
combat_magic_xp = 0;
dexterity_level = 10.0027;
dexterity_xp = 0.187;
intelligence_level = 10.0105;
intelligence_xp = 0.737;
melee_level = 0.0001;
melee_xp = 0;
nature_magic_level = 0.0143857;
nature_magic_xp = 1;
ranged_level = 0.0001;
ranged_xp = 0;
strength_level = 10.0014;
strength_xp = 0.097;
uber_level = 0.0143857;
uber_xp = 1;
}
[skins]
{
0 = b_c_gan_df_skin_02;
1 = b_c_pos_a1_pant_005,b_c_pos_a1_shrt_013;
}
}
}
}
[party]
{
gold = 30;
hero_index = 0;
}
}
Ok, now that is what you should have up in your Skirt
Pad, or anything else you can use to edit files.
Now you can edit anything on there that you want realy, but you have to know the templates to be able to
make an item you don’t have in your inventory.
Here is an example of what you can do to the Member part.
actor_class = "I’m king of all!";
combat_orders = co_hold;
custom_head = default;
disposition_orders = ad_defensive;
focus_orders = fo_closest;
gold = 99999999;
grid_x_offset = 255;
grid_y_offset = 30;
m_clientcachedengagedobject = 0x00000000;
movement_orders = mo_limited;
pack_only = false;
screen_name = "Master of all!";
selected_active_location = il_active_primary_spell;
template_name = farmboy;
As you can see I’ve only changed a few things around
because I don’t want to do to much at once.
When your editing make sure that you don’t change any of the
“ or the semi-columns or your edit will stuff up when you go to put it back
together when we finish off the edit and make it playable with all your edit.
Now we are going to editing modifiers onto your spell
book or any item you want.
equip_slot = es_spellbook;
gold_value = 5;
inv_location = il_main;
template_name = book_glb_magic_01;
As
you can see this has no modifiers on it. So what do we do?? We add them on.
So now this is what it should look like if your going to add some on to it.
equip_slot = es_spellbook;
gold_value = 5;
inv_location = il_main;
modifier_prefix_name = ofagony
modifiers_suffix_name = ofagony
template_name = book_glb_magic_01;
Now you see I have not put any gaps, that is because if
you put the gap in anything the logic can not read what you have put, so rember not to put any gaps if your adding suffix or prefix.
Now I want you to save what you have edited and close off
your Skirt Pad.
That pretty much covers the Skirt Pad tutorial
Tank Creator
Now
we are going to open up Tank Creator.
When you open it up there will be two things that you
will see. Source and Output.
Next to the Source and Output there will be a little box
that has three dots next to it.
Click on the first dots and Browse For
Folders will come up.
The Source is the folder that holds the Info.gas, Party.gas,
Portrait-0.bmp (the one you created at the beginning).
Double click on that folder and then click Ok that is the source
done.
Now for the Output I want you to click the three dots and
then a box will come up saying ‘Save as’ and I want you to look for you Dungeon
Siege save folder. This is were it is. Documents,
Dungeon Siege, Save.
I want you to find the player when you first used Tank
Viewer to extract out the Info.gas, Party.gas, Portrait-0.bmp.
Find the players .dsplayer file
and double click on it.
If you can’t see your player you must find the ‘Save As File’ and make so you can ‘View All’.
Then when you have the Source and Output filled:
Hit Create! And
your done!.
Now go into your game and look for that player ( because sometimes it is not there so you have to look in
your Character Select and it will be there.
Now all I want to ask of you is.
. . to HAVE FUN!